Pre 1809 Elizabethgrad Hussars take on a squadron of the 2nd lancers, two newly arrived units both painted by Neil Sheardown.
For Neil there was no choice but to fight if he wanted to reopen his lines of communication but Dom with a weakend force had a difficult decision to make. In the end the presence of the reserve grenadier division attached to his army made his mind up for him and he decided to make a stand. This led to us setting up the terrain for the battle of Gotha a task which takes some time and so it wasn't until this week that we got the game under way.
More new arrivals, two of the four battalions of Elite Russians painted by Alan Tuckey of Blue Turkey painting service (email address at the bottom of the page) flags as always by GMB.
In an effort to make a more interesting battlefield which used both tables and allowed us to play the game with some depth the table was set up with the French defensive line angled back on the right flank. This area was left open enough to hopefully negate the problems of fighting across the gap in the tables but time will tell if this has been successful. The opening moves have been relatively cagey so far, Dom has loaded up his left flank and centre, leaving the right open but with enough reserves to cover the gap if necessary. Neil began the game with only two divisions deployed and has bided his time until his reserves arrive, he has a large numerical advantage, mainly in infantry but also in artillery once his army is complete. This should allow him to pick his point of attack after forcing Dom to deploy his reserves so it would appear that at the moment the Allies have the upper hand though it's still a close call.
The battlefield from the Northeast, the French lines run from the two villages on the near table back towards Gotha on the rear table and then to the village just visible at the back of the table.
On Wednesday we got as far as turn eight most of which was taken up by rolling for the arrival of new troops and artillery duels, during which both sides have have a gun destroyed by artillery fire. A relatively rare occurence in ITGM. Neils troops are now on average fighting their third battle in as many weeks of game time and the influx of replacements has had an effect on their level of experience but it is still a potent force. Dom on the other hand has a smaller force but much of it is well trained with the added bonus of the elite division. So it appears that this should be a test of quality or quantity? Maybe we'll find out on Wednesday night.
Calpe Prussian Horse Artillery not actually taking part in this game but another new arrival at the garage.
As promised the Blue Turkey painting service can be contacted at http://www.blueturkey.co.uk/