I had a request from Ian to get a picture of our campaign map on to the blog, and in fact I'd already promised to do just that in an earlier post. So here it is, I'm not sure which game it's from but it covers the sort of area we need perfectly. The start points for the Allies were Dresden, Torgau and Wittenberg and for the French, Chemnitz, Leipzig and Koethen. The full map is actually slightly larger than this but we've decided to go for this area in the initial campaign.
As I've stressed before this is purely a first attempt to allow us to try a few things out so that we can develop a more finished article. All movement is on roads and a maximum of two infantry divisions may end a turn in the same hex. Controlling towns and cities provides resupply points which allow players to purchase replacement troops.
At the moment movement is done on a you go I go basis but I think we'll be moving to a system whereby players submit their turns prior to any movement. The main idea initially is to keep down the amount of paperwork for both the players and the umpires but I think inevitably the whole thing will eventually become more complicated. This is fine as long as everyone plays their part but we've learned from past experience that it only takes one player being tardy to screw it up.
So far we've had one battle, Plauen, which was an Austrian victory. It actually took place at a wooded crossroads about 5 hexes west south west of Plauen but I followed the convention of naming it after the nearest town. When I work out how to do it I'll put some coloured arrows on the map to make it easier but for the time being you'll have to put up with my dodgy sense of direction.
Fontenoy AAR - Part III - The town of Fontenoy was garrisoned with up to three battalions of Austrians, two 3-pounders and one 6-pounder cannon. The left flank of the Prussian In...
21 hours ago