1. Design and Setup
Designing a scenario for our first full two table experience presented a few challenges. The main problem is to try and avoid having most of the action happen across the gap between the tables. This usually means that straight side-to-side encounters are not an option. I played around with a few ideas in my head, but many of them ended in two separate battles happening with only a tenuous connection between them, which isn't what you normally want. I settled upon a set-up loosely (very loosely you pedants!) based on the second day of the battle of Kulm 1813, a battle which I seem to have some sort of obsession with as this isn't the first time I've used it for inspiration.
Battle across the table gap
As I had only minutes to think up forces and to make things different from the more structured campaign armies we have been using, we decided to go with random troop quality. Until a unit has to take a morale test they are assumed to be 1st class. When the first test is to be made a d10 is rolled and the result compared to a chart I quickly made up. As this was 1813 the average quality of all armies was a mix of 2nd and 1st class infantry, with very low rolls meaning militia and high meaning veteran or better. Each division on table was given a quality which provided a modifier to the die roll - veteran divisions gained +2 for example and a roll of 12 would give the unit Elite status.
The initial forces had two small, but veteran Russian divisions, with a supporting 12pdr battery and allied Austrian line division facing off against 3 French divisions, two of which were veteran and supported by a large heavy cavalry division and a corps 12pdr battery. At game start 2 Prussian divisions were set up behind the French right just emerging from the rough terrain. The Prussian commander was informed that if he blocked one of the roads off table behind the front lines he could prevent their reserves arriving. The Russian commander was told that his reserves depended on the whim of the Tsar, but that success would be rewarded more than failure. The emergence of the Prussians meant that both tables could be used from turn one as that action could take place on one table whilst the Russo-Austrian lines were involved on the other. I hoped this set-up would lead to minimal action across the gap between tables, a hope that was destined to be dashed.
2. The early battle
Meanwhile the Russian 12pdr battery dominated the open ground in the centre, whilst the French Corps 12pdrs were left impotent having been set up too far back, out of range of the Russians. The French left moved to the other side of a low ridge and attempted an assault, but the move had lost them cohesion and the attack was half-hearted and so doomed to fail. The Russian guns turned their attention to the central division who stood and took it for a while, their casualties leaving them with reduced morale.
Once the Altberg had fallen the Tsar started to release the reserves. At the same time the French reinforcements started to arrive on the rear board and the battle moved into a new phase.
3. The battle of the gap.
The first reserves to arrive were the Austrian Grenadiers, who were given orders to punch straight down the middle and rout the central French division. The move left them intermingled with one of the Russian divisions and both divisions suffered from reduced cohesion. Rather than face this assault and an outflanking by the victorious Austrians on the Altberg, the French withdrew onto the rear table, covered by their Corps artillery finally in use.
To the French rear the poor quality Westphalian reserves were followed by veteran Wurtemburgers and elite Young Guard divisions. The two confederation divisions were sent against the Prussians, whilst the heavy cavalry was brought behind the lines to counter the Russian advance on the left, which was now supported by a small Kurassier division. As events unfolded the French heavies saw no further action, depriving the French of their strongest arm.
On the French left the Russian advance was held up by a Swiss militia square which refused to run, but the advance continued. Once the 12pdrs were back in action and the Kurassiers had moved up, there was little that the battered French could do without reinforcements that never arrived.
In the centre the French reorganisation was badly hampered by the retreating troops from the Altberg. These troops repeatedly rallied then routed the rallied and routed. This meant that the good order troops could not deploy properly and that the troops already battered by the Russian 12pdrs kept on having to take morale checks. By the time the mess was sorted out several other battalions had joined the rout and the Allied assault was upon them.
This battle was envisaged as part one of a trilogy. The result here means that come part three a French veteran division will be replaced by a poor one. Part two is about to start. Will the French get their revenge? I don't know, but this time I've decided to embrace the gap.
...and there it ends, or does it? The game lasted for four game nights and nineteen turns in all and allowed us to use heavy cavalry divisions for the first time. The Russians are shortly to be strengthened by two more cuirassier regiments and can expect more dragoons in the near future so perhaps Eric's next game will see the Allies on the offensive. In addition to Eric's battle report I also received lots of photo's. In fact far too many to publish on the blog, so I'm looking into putting them onto an online album such as photobucket though I've not had much success so far.













